The city's current mayor has failed to win over the population. Broken promises, scandals, and, above all, a city left to decay. During one of his speeches, as a last-ditch effort to regain the trust of his people, he watched his empire crumble before his very eyes. Bottles thrown, boos shouted, pride shattered. Everything has a limit, and this was the limit for the city's residents.
Defeated and admitting his mistakes, he was taken away by uniformed officers to the place he had feared the most: prison. If only he had built a decent one during his term.
What will become of the city now? Fights, chaos, angry citizens, a civil war? These were the thoughts running through the mind of the Vice Mayor, the one who was now supposed to take the reins, so suddenly, so unexpectedly, with mountains of problems to solve.
Prove your worth over a period of 7 days, show that you're capable of doing the job. Set fear aside, put on your top hat, and lead your city and its people back to prosperity once more.
This was my final project with the student group Prisma Game Lab, where I decided to explore a new area of game development by taking on the role of producer. As a producer, I was responsible for leading meetings, reassessing the scope, and creating roadmaps to ensure the successful achievement of the project's goals, as well as managing my team. A significant portion of the team consisted of newcomers to game development, which made it especially rewarding to be part of this final project and to share the important values I learned during my time at Prisma. It was an enriching experience to contribute to the growth and learning of the team members, working together on this project in a collaborative and impactful way.